Maruo never asked to be a Game Master for the most advanced VR experience ever created. His job? Oversee players, ensure immersion nothing more. But when he discovers in-game sensations not only stays inside the game he can’t resist testing it.
Not on just anyone, though. He needs the perfect test subject.
Enter Natsumi Sayaka—his bright, beloved childhood friend, the girl who shines effortlessly in the real world. Confident, popular, and fearless, she dives into expecting heroic battles, a warrior’s glory.
The game has other plans.
Instead of noble armor, the system equips her with a shamefully revealing bikini, stripping her of dignity before the first fight even begins. Then comes the tentacled horror, its slick, writhing limbs coiling around her before she can react. The sensations are too real: the humiliating exposure as her “armor” dissolves under the creature’s grasp.